Senior
Full time
Negotiable
Relocate, Remote, Berlin, Ludwigsburg
About us
Studio Fizbin is an award-winning independent studio from Germany, with offices in Berlin and Ludwigsburg. We make compelling and hand-crafted games since 2011. Last year, we released “Minute of Islands” and “Say No! More” among other projects and released “The Inner World 1+2” before. Now, we are going forward on our biggest project yet and want you to join us.
Surprise: Working at Fizbin has Benefits!
Flexible working hours (32h/week, core-working hours from 10:00h to 16:00h)
We track working hours and convert overtime to free time
Flexibility between home office and working on site in Berlin or Ludwigsburg (residency in Germany is always required)
You will work on large Triple-I Games, for PC&Consoles.
We hire you to stay. No project-based hiring.
Great working atmosphere and network you can dive into.
Full support for company pension (Betriebsrente) including yearly consulting from insurance partner.
monthly non-cash benefit via exclusive Fizbin credit-card
option for full job-ticket support (public transportation)
Please note, that we as a company value diversity and want to strongly encourage people from marginalized groups to apply for positions at our studio. We strive to be an inclusive workplace for any gender identity, sexual orientation, ethnicity, religion, different ability and other walks of life.
What are you working on?
- The name of the project(s): Project Kokidon
- At what stage of the project(s)? Ready to start production
- Genres: Action, Adventure
- Platforms: PC, Console
Team size and structure?
~ 20 - 25 plus ~ 5 externals over the course of the project
For which tasks (responsibilities)?
Do you have an eye for fast and tight gameplay? Systems design and balancing are your idea of a good time? You can spend days obsessing about roguelike systems, deckbuilding games and deep action titles? You love to lead teams of game designers, playtesters and level designers to greatness?
If that sounds like you, send us your application!
Tasks & Responsibilities
systems design
overseeing of gameplay feature production
game design team lead
analysis of play tests and user data to improve game during early access period
coordination with game director, devs, tech artists and game artists
What kind of professional are we looking for?
finished game design degree or equivalent experience in working as a game designer or game design lead
credit on at least 1 shipped commercial title
fit and fast in Unity
strong written and verbal, technical and non-technical communication skills
fluid English is required, German is a plus
organizational skills and good with team leadership
affinity for action games or strategy and deck-building games
required residency in Germany or willing to relocate to Germany before start of production
preferred working in Berlin or Ludwigsburg
Why do we enjoy working here?
competitive pay
flexible work hours (32h/week for everyone)
full support for company pension (Betriebsrente)
yearly consulting from insurance partner
additional bonus programs and subsidies
a strict no crunch policy and correct handling of overtime
flat company structures, valuing individual responsibilities and direct communication
<3 for indie games and strong community access via our two indie game collectives
a really bad-ass large-scale project to work on
The selection process
To apply, please follow these instructions exactly:
Send us an email with the subject line “Game Design Lead” to jobs@studio-fizbin.de. Please include your resume in the body of the email, as well as links to your portfolio, and/or a link to any personal work. In this context feel free to exclude your name, age, gender and/or picture. Please try not to include any file attachments.
Complete the questionnaire below and include it in the body of the e-mail
Application Questionnaire:
Please, include your answers to the following questions in your application. Please, be concise. However, there is no minimum or maximum word count.
Why do you want to work at Studio Fizbin?
What feature or project are you particularly proud of? What did you contribute to the project? Please, explain what it was and what you did in a non-technical fashion.
What makes good leadership, when leading a team of game designers?
What makes a good roguelite in your opinion?
Please, state your salary expectations.
Thanks a lot! Let’s build something cool together.
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